faggotRevolutions

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Third person stealth survival game inspired by the book The Faggots and their Friends Between Revolutions by Larry Mitchell and Ned Asta. Developed in Unreal 5.

 

Development Update 5:

Added the boyfriend character with outfit designed by @oesaadi . Added the police officer character. Created navigation system for new NPCs to roam all the level. Improved textures for player character model. Populated forest area with new buildings for raves and cruising. Added destroyed city area. Added new destroyed roads. Created immigration detention centre for one of the missions. Added new streets with shops and light poles. Added fires and explosions. Added collision and physics to all props, buildings, characters and landscape. Added 360 skyline around the level.

 

Development Update 4:

Programmed logic for drone enemies, basic physics and collision systems and added damage and explosion. Improved rigging and weight painting for player character model. Animated attack and blended with running and jumping animations. Populated stadium area with new buildings and props. New arch / grotto for the beginning of the water canal. Added red buses, kids playgrounds, gas holders and skate park. Created hologram material and applied it to posters and to stadium’s wrap around display. Updated sky, sun and fog systems. Added sound effects on the drone for scanning, alarm and explosion.

 

Development Update 3:

Added the first enemies, the surveillance drones that detect and chase the player. Improved character mesh with updated accessories and better materials. New volumetric fog system and lights.

 

Development Update 2:

Added the first station and some arches in preparation for the train system.
Cruising ground being populated with tombs and church.
Power lines added as well.
All new meshes were scanned with lidar so materials had to be rebuilt to correctly reflect sunlight.

 

Development Update 1:

Height map from Hackney Marshes / Olympic Park area imported successfully as landscape data.
PCG (procedural content generation) systems for forest, city blocks and water canal / boats all setup.
Character 3D modelling and animation retargeting done.
3D modelling for most plants and some city props completed.
Culling distance calculations to spawn meshes gradually around the player for all the PCG systems and other props also done.